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- on startMovie
- global gKnobSprite, gSendMovie, gKnobState, qtChan
- puppetSprite(48, 1)
- qtChan = 11
- sprite(qtChan).volume = 256
- preLoad(qtChan - 1)
- set the mouseDownScript to EMPTY
- set the mouseUpScript to EMPTY
- sprite(11).visible = 0
- sprite(12).visible = 0
- gKnobSprite = 14
- gSendMovie = "09d"
- gKnobState = 1
- puppetSprite(gKnobSprite, 1)
- setUpKnob()
- end
-
- on idle
- global gCursorReady
- if gCursorReady = 1 then
- cursor(200)
- checkCursors()
- set the locH of sprite 48 to the mouseH
- set the locV of sprite 48 to the mouseV
- updateStage()
- end if
- end
-
- on checkCursors
- global gMagCursor
- set the castNum of sprite 48 to the number of member "curs1"
- if rollOver(5) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- if rollOver(6) then
- set the castNum of sprite 48 to the number of member "curs1"
- end if
- repeat with i = 15 to 17
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- if rollOver(18) or rollOver(19) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- if rollOver(28) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- repeat with i = 30 to 31
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 40 to 42
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- end
-